Merge pull request #4946 from GabrielInTheWorld/fixDragHandler
Adds a handler for 'sorting-tree's
This commit is contained in:
commit
249c975a46
@ -6,42 +6,42 @@
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[cdkDropListData]="osTreeData"
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(cdkDropListSorted)="sortItems($event)"
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>
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<cdk-tree-node
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cdkDrag
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[cdkDragData]="node"
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(cdkDragDropped)="onDrop(node)"
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(mousedown)="mouseDown($event)"
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(mouseup)="mouseUp($event)"
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(mouseup)="mouseUp()"
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(touchstart)="touchStart($event)"
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(touchend)="mouseUp()"
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(cdkDragStarted)="startsDrag($event)"
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(cdkDragMoved)="moveItem($event)"
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*cdkTreeNodeDef="let node"
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[style.display]="shouldRender(node) ? 'flex' : 'none'"
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[style.padding-left]="node.level * 40 + 'px'">
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[style.padding-left]="node.level * 40 + 'px'"
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>
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<div class="backgroundColorLight">
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<button
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*ngIf="!hasChild"
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mat-icon-button
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disabled></button>
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<span cdkDragHandle>
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<mat-icon>drag_indicator</mat-icon>
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</span>
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<button *ngIf="!hasChild" mat-icon-button disabled></button>
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<button
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*ngIf="hasChild"
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mat-icon-button
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cdkTreeNodeToggle
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[attr.aria-label]="'toggle ' + node.filename"
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(click)="handleClick(node, true)"
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[style.visibility]="node.expandable ? 'visible' : 'hidden'">
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[style.visibility]="node.expandable ? 'visible' : 'hidden'"
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>
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<mat-icon
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[style.transform]="node.isExpanded ? 'rotate(90deg)' : 'rotate(0deg)'"
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class="mat-icon-rtl-mirror">
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class="mat-icon-rtl-mirror"
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>
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chevron_right
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</mat-icon>
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</button>
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<ng-container
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[ngTemplateOutlet]="innerNode"
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[ngTemplateOutletContext]="{item: node.item}"></ng-container>
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<ng-container [ngTemplateOutlet]="innerNode" [ngTemplateOutletContext]="{ item: node.item }"></ng-container>
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</div>
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<div
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[style.margin-left]="placeholderLevel * 40 + 'px'"
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*cdkDragPlaceholder></div>
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<div [style.margin-left]="placeholderLevel * 40 + 'px'" *cdkDragPlaceholder></div>
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</cdk-tree-node>
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</cdk-tree>
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@ -8,7 +8,6 @@
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margin: 3px 0;
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display: flex;
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align-items: center;
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cursor: pointer;
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div {
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display: inherit;
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@ -21,13 +20,22 @@
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}
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}
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// Overwrite the handler
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.cdk-drag-handle {
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display: flex;
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cursor: move;
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width: 50px;
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align-items: center;
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justify-content: center;
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}
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// Overwrite the preview
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.cdk-drag-preview {
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box-shadow: none !important;
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background-color: unset !important;
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border-radius: 6px !important;
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div {
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div.backgroundColorLight {
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box-sizing: border-box;
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background-color: mat-color($background, background);
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border-radius: 4px;
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@ -480,22 +480,38 @@ export class SortingTreeComponent<T extends Identifiable & Displayable> implemen
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this.calcNextPosition();
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}
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/**
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* Initializes the `this.pointer` with the x- and y-coordinates,
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* where the user starts the dragging.
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*
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* @param x The value of the x-position on screen.
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* @param y The value of the y-position on screen.
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*/
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private initPointer(x: number, y: number): void {
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this.pointer = {
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position: {
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x,
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y
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},
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currentPosition: {
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x,
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y
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}
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};
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}
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/**
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* Function to set the cursor position immediately if the user starts dragging a node.
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*
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* @param event The mouse event which emits the event.
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*/
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public mouseDown(event: MouseEvent): void {
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this.pointer = {
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position: {
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x: event.x,
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y: event.y
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},
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currentPosition: {
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x: event.x,
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y: event.y
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this.initPointer(event.x, event.y);
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}
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};
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public touchStart(event: TouchEvent): void {
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const { clientX, clientY }: { clientX: number; clientY: number } = event.touches[0];
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this.initPointer(Math.round(clientX), Math.round(clientY));
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}
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/**
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@ -551,16 +567,22 @@ export class SortingTreeComponent<T extends Identifiable & Displayable> implemen
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*/
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private getDirection(): Movement {
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const movement = new Movement();
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movement.verticalMove =
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this.nextNode.startPosition < this.nextNode.nextPosition
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? Direction.DOWNWARDS
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: this.nextNode.startPosition > this.nextNode.nextPosition
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? Direction.UPWARDS
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: Direction.NOWAY;
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if (this.nextNode.startPosition < this.nextNode.nextPosition) {
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movement.verticalMove = Direction.DOWNWARDS;
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} else if (this.nextNode.startPosition > this.nextNode.nextPosition) {
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movement.verticalMove = Direction.UPWARDS;
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} else {
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movement.verticalMove = Direction.NOWAY;
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}
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const deltaX = this.pointer.currentPosition.x - this.pointer.position.x;
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movement.steps = Math.trunc(deltaX / 40);
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movement.horizontalMove =
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movement.steps > 0 ? Direction.RIGHT : movement.steps < 0 ? Direction.LEFT : Direction.NOWAY;
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if (movement.steps > 0) {
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movement.horizontalMove = Direction.RIGHT;
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} else if (movement.steps < 0) {
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movement.horizontalMove = Direction.LEFT;
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} else {
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movement.horizontalMove = Direction.NOWAY;
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}
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return movement;
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}
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