Merge pull request #4552 from FinnStutzenstein/lostSessionMessageFix
Fix endless reconnections after a late WhoAmI
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commit
864ab50306
@ -90,9 +90,10 @@ export class WebsocketService {
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private subjects: { [type: string]: Subject<any> } = {};
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private subjects: { [type: string]: Subject<any> } = {};
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/**
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/**
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* Saves, if the service is in retry mode to get a connection to a previos connection lost.
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* Saves, if the WS Connection should be closed (e.g. after an explicit `close()`). Prohibits
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* retry connection attempts.
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*/
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*/
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private retry = false;
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private shouldBeClosed = true;
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/**
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/**
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* Counter for delaying the offline message.
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* Counter for delaying the offline message.
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@ -122,12 +123,17 @@ export class WebsocketService {
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options: {
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options: {
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changeId?: number;
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changeId?: number;
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enableAutoupdates?: boolean;
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enableAutoupdates?: boolean;
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} = {}
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} = {},
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retry: boolean = false
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): void {
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): void {
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if (this.websocket) {
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if (this.websocket) {
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this.close();
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this.close();
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}
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}
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if (!retry) {
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this.shouldBeClosed = false;
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}
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// set defaults
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// set defaults
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options = Object.assign(options, {
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options = Object.assign(options, {
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enableAutoupdates: true
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enableAutoupdates: true
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@ -153,12 +159,14 @@ export class WebsocketService {
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this.websocket.onopen = (event: Event) => {
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this.websocket.onopen = (event: Event) => {
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this.zone.run(() => {
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this.zone.run(() => {
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this.retryCounter = 0;
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this.retryCounter = 0;
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if (this.retry) {
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if (this.connectionErrorNotice) {
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if (this.shouldBeClosed) {
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this.connectionErrorNotice.dismiss();
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this.dismissConnectionErrorNotice();
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this.connectionErrorNotice = null;
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return;
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}
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}
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this.retry = false;
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if (retry) {
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this.dismissConnectionErrorNotice();
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this._reconnectEvent.emit();
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this._reconnectEvent.emit();
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}
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}
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this._connectEvent.emit();
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this._connectEvent.emit();
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@ -190,8 +198,8 @@ export class WebsocketService {
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this.websocket = null;
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this.websocket = null;
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this._connectionOpen = false;
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this._connectionOpen = false;
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// 1000 is a normal close, like the close on logout
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// 1000 is a normal close, like the close on logout
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if (event.code !== 1000) {
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this._closeEvent.emit();
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console.error(event);
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if (!this.shouldBeClosed && event.code !== 1000) {
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// Do not show the message snackbar on the projector
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// Do not show the message snackbar on the projector
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// tests for /projector and /projector/<id>
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// tests for /projector and /projector/<id>
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const onProjector = this.router.url.match(/^\/projector(\/[0-9]+\/?)?$/);
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const onProjector = this.router.url.match(/^\/projector(\/[0-9]+\/?)?$/);
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@ -211,11 +219,9 @@ export class WebsocketService {
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// A random retry timeout between 2000 and 5000 ms.
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// A random retry timeout between 2000 and 5000 ms.
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const timeout = Math.floor(Math.random() * 3000 + 2000);
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const timeout = Math.floor(Math.random() * 3000 + 2000);
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setTimeout(() => {
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setTimeout(() => {
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this.retry = true;
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this.connect({ enableAutoupdates: true }, true);
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this.connect({ enableAutoupdates: true });
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}, timeout);
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}, timeout);
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}
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}
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this._closeEvent.emit();
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});
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});
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};
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};
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@ -228,10 +234,19 @@ export class WebsocketService {
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};
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};
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}
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}
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private dismissConnectionErrorNotice(): void {
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if (this.connectionErrorNotice) {
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this.connectionErrorNotice.dismiss();
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this.connectionErrorNotice = null;
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}
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}
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/**
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/**
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* Closes the websocket connection.
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* Closes the websocket connection.
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*/
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*/
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public close(): void {
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public close(): void {
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this.shouldBeClosed = true;
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this.dismissConnectionErrorNotice();
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if (this.websocket) {
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if (this.websocket) {
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this.websocket.close();
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this.websocket.close();
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this.websocket = null;
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this.websocket = null;
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