Merge pull request #4118 from FinnStutzenstein/notify
Make OS3 notify ready
This commit is contained in:
commit
8bd24d690d
@ -1,10 +1,62 @@
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import { Injectable } from '@angular/core';
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import { Subject, Observable } from 'rxjs';
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import { OpenSlidesComponent } from 'app/openslides.component';
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import { WebsocketService } from './websocket.service';
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import { OperatorService } from './operator.service';
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interface NotifyFormat {
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id: number; // Dummy
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/**
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* Encapslates the name and content of every message regardless of being a request or response.
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*/
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interface NotifyBase<T> {
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/**
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* The name of the notify message.
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*/
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name: string;
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/**
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* The content to send.
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*/
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content: T;
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}
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/**
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* This interface has all fields for a notify request to the server. Next to name and content
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* one can give an array of user ids (or the value `true` for all users) and an array of
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* channel names.
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*/
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export interface NotifyRequest<T> extends NotifyBase<T> {
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/**
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* User ids (or `true` for all users) to send this message to.
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*/
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users?: number[] | boolean;
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/**
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* An array of channels to send this message to.
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*/
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replyChannels?: string[];
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}
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/**
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* This is the notify-format one recieves from the server.
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*/
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export interface NotifyResponse<T> extends NotifyBase<T> {
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/**
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* This is the channel name of the one, who sends this message. Can be use to directly
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* answer this message.
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*/
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senderChannelName: string;
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/**
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* The user id of the user who sends this message. It is 0 for Anonymous.
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*/
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senderUserId: number;
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/**
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* This is validated here and is true, if the senderUserId matches the current operator's id.
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* It's also true, if one recieves a request from an anonymous and the operator itself is the anonymous.
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*/
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sendByThisUser: boolean;
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}
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/**
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@ -14,29 +66,102 @@ interface NotifyFormat {
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providedIn: 'root'
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})
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export class NotifyService extends OpenSlidesComponent {
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/**
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* A general subject for all messages.
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*/
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private notifySubject = new Subject<NotifyResponse<any>>();
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/**
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* Subjects for specific messages.
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*/
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private messageSubjects: {
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[name: string]: Subject<NotifyResponse<any>>;
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} = {};
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/**
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* Constructor to create the NotifyService. Registers itself to the WebsocketService.
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* @param websocketService
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*/
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public constructor(private websocketService: WebsocketService) {
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public constructor(private websocketService: WebsocketService, private operator: OperatorService) {
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super();
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websocketService.getOberservable<any>('notify').subscribe(notify => {
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this.receive(notify);
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websocketService.getOberservable<NotifyResponse<any>>('notify').subscribe(notify => {
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notify.sendByThisUser = notify.senderUserId === (this.operator.user ? this.operator.user.id : 0);
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this.notifySubject.next(notify);
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if (this.messageSubjects[notify.name]) {
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this.messageSubjects[notify.name].next(notify);
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}
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});
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}
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// TODO: Implement this
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private receive(notify: NotifyFormat): void {
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console.log('recv', notify);
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// TODO: Use a Subject, so one can subscribe and get notifies.
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/**
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* Sents a notify message to all users (so all clients that are online).
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* @param name The name of the notify message
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* @param content The payload to send
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*/
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public sendToAllUsers<T>(name: string, content: T): void {
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this.send(name, content);
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}
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// TODO: Make this api better: e.g. send(data, users?, projectors?, channel?, ...)
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/**
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* Sents a notify object to the server
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* @param notify the notify objects
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* Sends a notify message to all open clients with the given users logged in.
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* @param name The name of th enotify message
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* @param content The payload to send.
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* @param users Multiple user ids.
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*/
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public send(notify: NotifyFormat): void {
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public sendToUsers<T>(name: string, content: T, ...users: number[]): void {
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this.send(name, content, users);
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}
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/**
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* Sends a notify message to all given channels.
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* @param name The name of th enotify message
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* @param content The payload to send.
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* @param channels Multiple channels to send this message to.
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*/
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public sendToChannels<T>(name: string, content: T, ...channles: string[]): void {
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this.send(name, content, null, channles);
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}
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/**
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* General send function for notify messages.
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* @param name The name of the notify message
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* @param content The payload to send.
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* @param users Either an array of IDs or `true` meaning of sending this message to all online users clients.
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* @param channels An array of channels to send this message to.
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*/
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public send<T>(name: string, content: T, users?: number[] | boolean, channels?: string[]): void {
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const notify: NotifyRequest<T> = {
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name: name,
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content: content
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};
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if (typeof users === 'boolean' && users !== true) {
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throw new Error('You just can give true as a boolean to send this message to all users.');
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}
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if (users !== null) {
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notify.users = users;
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}
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if (channels !== null) {
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notify.replyChannels = channels;
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}
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this.websocketService.send('notify', notify);
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}
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/**
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* Returns a general observalbe of all notify messages.
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*/
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public getObservable(): Observable<NotifyResponse<any>> {
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return this.notifySubject.asObservable();
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}
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/**
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* Returns an observable for a specific type of messages.
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* @param name The name of all messages to observe.
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*/
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public getMessageObservable<T>(name: string): Observable<NotifyResponse<T>> {
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if (!this.messageSubjects[name]) {
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this.messageSubjects[name] = new Subject<NotifyResponse<any>>();
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}
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return this.messageSubjects[name].asObservable() as Observable<NotifyResponse<T>>;
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}
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}
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@ -0,0 +1,610 @@
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/**
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* Remember: Do not tell, Do not ask.
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*/
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import { Component, OnInit, OnDestroy } from '@angular/core';
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import { MatDialogRef, MatDialog } from '@angular/material';
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import { OperatorService } from '../../../core/services/operator.service';
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import { NotifyService, NotifyResponse } from '../../../core/services/notify.service';
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import { Subscription } from 'rxjs';
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/**
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* All player types.
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*/
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enum Player {
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noPlayer,
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thisPlayer,
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partner
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}
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/**
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* All states the game board can have.
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*/
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enum BoardStatus {
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Draw = 'draw',
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thisPlayer = 'thisPlayer',
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partner = 'partner',
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NotDecided = 'not decided'
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}
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/**
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* All states for the statemachine
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*/
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type State = 'start' | 'search' | 'waitForResponse' | 'myTurn' | 'foreignTurn';
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/**
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* All events that can be handled by the statemachine.
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*/
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type StateEvent =
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| 'searchClicked'
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| 'recievedSearchRequest'
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| 'recievedSearchResponse'
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| 'recievedACK'
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| 'waitTimeout'
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| 'fieldClicked'
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| 'recievedTurn'
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| 'recievedRagequit';
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/**
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* An action in one state.
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*/
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interface SMAction {
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handle: (data?: any) => State | null;
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}
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/**
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* The statemachine. Mapps events in states to actions.
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*/
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type StateMachine = { [state in State]?: { [event in StateEvent]?: SMAction } };
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@Component({
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selector: 'os-c4dialog',
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template: `
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<h2 mat-dialog-title>{{ caption | translate }}</h2>
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<mat-dialog-content>
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<ng-container *ngIf="partnerName">
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<div class="space">
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<div class="coin info-coin thisPlayer"></div>
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<span>{{ getPlayerName() }}</span>
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</div>
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<div>
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<div class="coin info-coin partner"></div>
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<span>{{ partnerName }}</span>
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</div>
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</ng-container>
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<table [class]="disableBoard ? 'disabled' : ''" id="c4">
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<tr *ngFor="let row of [5, 4, 3, 2, 1, 0]">
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<td *ngFor="let col of [0, 1, 2, 3, 4, 5, 6]">
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<div [class]="getCoinClass(row, col)" (click)="clickField(row, col)"></div>
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</td>
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</tr>
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</table>
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<div class="center">
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<button
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(click)="handleEvent('searchClicked')"
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*ngIf="state === 'start'"
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mat-raised-button
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color="accent"
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translate
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>
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Search player
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</button>
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</div>
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</mat-dialog-content>
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<mat-dialog-actions> <button mat-button mat-dialog-close translate>Close</button> </mat-dialog-actions>
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`,
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styles: [
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`
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span {
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font-size: 20px;
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padding-left: 10px;
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}
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.center {
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text-align: center;
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}
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.space {
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margin-bottom: 5px;
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}
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#c4 {
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background-color: yellow;
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padding: 10px;
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margin: 15px auto;
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}
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#c4.disabled {
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background-color: grey;
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}
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#c4 td {
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width: 50px;
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height: 50px;
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}
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#c4 .notSelected {
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cursor: pointer;
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background-color: white;
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}
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#c4.disabled .notSelected {
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cursor: auto;
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}
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.thisPlayer {
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background-color: blue;
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}
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#c4.disabled .thisPlayer {
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background-color: #8888ff;
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}
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.partner {
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background-color: red;
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}
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#c4.disabled .partner {
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background-color: #ff8888;
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}
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.coin {
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border-radius: 50%;
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width: 100%;
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height: 100%;
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}
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.coin.info-coin {
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display: inline-block;
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width: 20px;
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height: 20px;
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}
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`
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]
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})
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export class C4DialogComponent implements OnInit, OnDestroy {
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/**
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* The dialogs caption
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*/
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public caption: string;
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/**
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* Saves, if the board is disabled.
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*/
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public disableBoard: boolean;
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/**
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* The board. First columns, then rows. Size is 7x6.
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*/
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public board: Player[][];
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/**
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* The channel of the partner.
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*/
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private replyChannel: string;
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/**
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* The partners name.
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*/
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public partnerName: string;
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/**
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* A timeout to go from waiting to search state.
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*/
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private waitTimout: number | null;
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/**
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* A list of all subscriptions, so they can b unsubscribed on desroy.
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*/
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private subscriptions: Subscription[] = [];
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/**
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* The current state of the state machine.
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*/
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public state: State;
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/**
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* This is the state machine for this game :)
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*/
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public SM: StateMachine = {
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start: {
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searchClicked: {
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handle: () => {
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this.disableBoard = false;
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this.resetBoard();
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return 'search';
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}
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}
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},
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search: {
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recievedSearchRequest: {
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handle: (notify: NotifyResponse<{ name: string }>) => {
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this.replyChannel = notify.senderChannelName;
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this.partnerName = notify.content.name;
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return 'waitForResponse';
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}
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},
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recievedSearchResponse: {
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handle: (notify: NotifyResponse<{ name: string }>) => {
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this.replyChannel = notify.senderChannelName;
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this.partnerName = notify.content.name;
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// who starts?
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const startPlayer = Math.random() < 0.5 ? Player.thisPlayer : Player.partner;
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const startPartner: boolean = startPlayer === Player.partner;
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// send ACK
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this.notifyService.sendToChannels('c4_ACK', startPartner, this.replyChannel);
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return startPlayer === Player.thisPlayer ? 'myTurn' : 'foreignTurn';
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}
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}
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},
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waitForResponse: {
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recievedACK: {
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handle: (notify: NotifyResponse<{}>) => {
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if (notify.senderChannelName !== this.replyChannel) {
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return null;
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}
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return notify.content ? 'myTurn' : 'foreignTurn';
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}
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},
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waitTimeout: {
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handle: () => 'search'
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},
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recievedRagequit: {
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handle: (notify: NotifyResponse<{}>) => {
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return notify.senderChannelName === this.replyChannel ? 'search' : null;
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}
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}
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},
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myTurn: {
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fieldClicked: {
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handle: (data: { col: number; row: number }) => {
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if (this.colFree(data.col)) {
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this.setCoin(data.col, Player.thisPlayer);
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this.notifyService.sendToChannels('c4_turn', { col: data.col }, this.replyChannel);
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const nextState = this.getStateFromBoardStatus();
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return nextState === null ? 'foreignTurn' : nextState;
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} else {
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return null;
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}
|
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}
|
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},
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recievedRagequit: {
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handle: () => {
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this.caption = "Your partner couldn't stand it anymore... You are the winner!";
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return 'start';
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}
|
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}
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},
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foreignTurn: {
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recievedTurn: {
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handle: (notify: NotifyResponse<{ col: number }>) => {
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if (notify.senderChannelName !== this.replyChannel) {
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return null;
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}
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const col: number = notify.content.col;
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if (!this.colFree(col)) {
|
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return null;
|
||||
}
|
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this.setCoin(col, Player.partner);
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const nextState = this.getStateFromBoardStatus();
|
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return nextState === null ? 'myTurn' : nextState;
|
||||
}
|
||||
},
|
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recievedRagequit: {
|
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handle: () => {
|
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this.caption = "Your partner couldn't stand it anymore... You are the winner!";
|
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return 'start';
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public constructor(
|
||||
public dialogRef: MatDialogRef<C4DialogComponent>,
|
||||
private notifyService: NotifyService,
|
||||
private op: OperatorService
|
||||
) {
|
||||
this.resetBoard();
|
||||
}
|
||||
|
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public ngOnInit(): void {
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// Setup initial values.
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||||
this.state = 'start';
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||||
this.caption = 'Connect 4';
|
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this.disableBoard = true;
|
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|
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// Setup all subscription for needed notify messages
|
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this.subscriptions = [
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this.notifyService.getMessageObservable('c4_ACK').subscribe(notify => {
|
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if (!notify.sendByThisUser) {
|
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this.handleEvent('recievedACK', notify);
|
||||
}
|
||||
}),
|
||||
this.notifyService.getMessageObservable('c4_ragequit').subscribe(notify => {
|
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if (!notify.sendByThisUser) {
|
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this.handleEvent('recievedRagequit', notify);
|
||||
}
|
||||
}),
|
||||
this.notifyService.getMessageObservable('c4_search_request').subscribe(notify => {
|
||||
if (!notify.sendByThisUser) {
|
||||
this.handleEvent('recievedSearchRequest', notify);
|
||||
}
|
||||
}),
|
||||
this.notifyService.getMessageObservable('c4_search_response').subscribe(notify => {
|
||||
if (!notify.sendByThisUser) {
|
||||
this.handleEvent('recievedSearchResponse', notify);
|
||||
}
|
||||
}),
|
||||
this.notifyService.getMessageObservable('c4_turn').subscribe(notify => {
|
||||
if (!notify.sendByThisUser) {
|
||||
this.handleEvent('recievedTurn', notify);
|
||||
}
|
||||
})
|
||||
];
|
||||
}
|
||||
|
||||
public ngOnDestroy(): void {
|
||||
// send ragequit and unsubscribe all subscriptions.
|
||||
if (this.replyChannel) {
|
||||
this.notifyService.sendToChannels('c4_ragequit', null, this.replyChannel);
|
||||
}
|
||||
this.subscriptions.forEach(subscription => subscription.unsubscribe());
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the board.
|
||||
*/
|
||||
private resetBoard(): void {
|
||||
this.board = [];
|
||||
for (let i = 0; i < 7; i++) {
|
||||
const row = [];
|
||||
for (let j = 0; j < 6; j++) {
|
||||
row.push(Player.noPlayer);
|
||||
}
|
||||
this.board.push(row);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the class needed in the board.
|
||||
* @param row The row
|
||||
* @param col The column
|
||||
*/
|
||||
public getCoinClass(row: number, col: number): string {
|
||||
switch (this.board[col][row]) {
|
||||
case Player.noPlayer:
|
||||
return 'coin notSelected';
|
||||
case Player.thisPlayer:
|
||||
return 'coin thisPlayer';
|
||||
case Player.partner:
|
||||
return 'coin partner';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the operators name.
|
||||
*/
|
||||
public getPlayerName(): string {
|
||||
return this.op.user.short_name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns null, if the game is not finished.
|
||||
*/
|
||||
private getStateFromBoardStatus(): State {
|
||||
switch (this.boardStatus()) {
|
||||
case BoardStatus.Draw:
|
||||
this.caption = 'Game draw!';
|
||||
return 'start';
|
||||
case BoardStatus.thisPlayer:
|
||||
this.caption = 'You won!';
|
||||
return 'start';
|
||||
case BoardStatus.partner:
|
||||
this.caption = 'Your partner has won!';
|
||||
return 'start';
|
||||
case BoardStatus.NotDecided:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Main state machine handler. The current state handler will be called with
|
||||
* the given event. If the handler returns a state (and not null), this will be
|
||||
* the next state. The state enter method will be called.
|
||||
* @param e The event for the statemachine.
|
||||
* @param data Additional data for the handler.
|
||||
*/
|
||||
public handleEvent(e: StateEvent, data?: any): void {
|
||||
let action: SMAction = null;
|
||||
if (this.SM[this.state] && this.SM[this.state][e]) {
|
||||
action = this.SM[this.state][e];
|
||||
const nextState = action.handle(data);
|
||||
if (nextState !== null) {
|
||||
this.state = nextState;
|
||||
if (this['enter_' + nextState]) {
|
||||
this['enter_' + nextState]();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handler for clicks on the field.
|
||||
* @param row the row clicked
|
||||
* @param col the col clicked
|
||||
*/
|
||||
public clickField(row: number, col: number): void {
|
||||
if (!this.disableBoard) {
|
||||
this.handleEvent('fieldClicked', { row: row, col: col });
|
||||
}
|
||||
}
|
||||
|
||||
// Enter state methods
|
||||
/**
|
||||
* Resets all attributes of the state machine.
|
||||
*/
|
||||
public enter_start(): void {
|
||||
this.disableBoard = true;
|
||||
this.replyChannel = null;
|
||||
this.partnerName = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a search request for other players.
|
||||
*/
|
||||
public enter_search(): void {
|
||||
this.caption = 'Searching for players...';
|
||||
this.notifyService.sendToAllUsers('c4_search_request', { name: this.getPlayerName() });
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a search response for a previous request.
|
||||
* Also sets up a timeout to go back into the search state.
|
||||
*/
|
||||
public enter_waitForResponse(): void {
|
||||
this.caption = 'Wait for response...';
|
||||
this.notifyService.send('c4_search_response', { name: this.getPlayerName() });
|
||||
if (this.waitTimout) {
|
||||
clearTimeout(<any>this.waitTimout);
|
||||
}
|
||||
this.waitTimout = <any>setTimeout(() => {
|
||||
this.handleEvent('waitTimeout');
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the caption.
|
||||
*/
|
||||
public enter_myTurn(): void {
|
||||
this.caption = "It's your turn!";
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the caption.
|
||||
*/
|
||||
public enter_foreignTurn(): void {
|
||||
this.caption = "It's your partners turn";
|
||||
}
|
||||
|
||||
// Board function
|
||||
/**
|
||||
* Places a coin on the board
|
||||
* @param col The col to place a coin
|
||||
* @param player The player who placed the coin
|
||||
*/
|
||||
private setCoin(col: number, player: Player): void {
|
||||
for (let row = 0; row < 6; row++) {
|
||||
if (this.board[col][row] === Player.noPlayer) {
|
||||
this.board[col][row] = player;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true, if the given col is free to place a coin there
|
||||
* @param col the col
|
||||
*/
|
||||
private colFree(col: number): boolean {
|
||||
return this.board[col][5] === Player.noPlayer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current state of the board
|
||||
*/
|
||||
private boardStatus(): BoardStatus {
|
||||
// check if a player has won
|
||||
// vertical
|
||||
let won: Player;
|
||||
for (let row = 0; row < 6; row++) {
|
||||
for (let col = 0; col < 4; col++) {
|
||||
won = this.board[col][row];
|
||||
for (let i = 1; i < 4 && won !== Player.noPlayer; i++) {
|
||||
if (this.board[col + i][row] !== won) {
|
||||
won = Player.noPlayer;
|
||||
}
|
||||
}
|
||||
if (won !== Player.noPlayer) {
|
||||
return won === Player.thisPlayer ? BoardStatus.thisPlayer : BoardStatus.partner;
|
||||
}
|
||||
}
|
||||
}
|
||||
// horizontal
|
||||
for (let col = 0; col < 7; col++) {
|
||||
for (let row = 0; row < 3; row++) {
|
||||
won = this.board[col][row];
|
||||
for (let i = 1; i < 4 && won !== Player.noPlayer; i++) {
|
||||
if (this.board[col][row + i] !== won) {
|
||||
won = Player.noPlayer;
|
||||
}
|
||||
}
|
||||
if (won !== Player.noPlayer) {
|
||||
return won === Player.thisPlayer ? BoardStatus.thisPlayer : BoardStatus.partner;
|
||||
}
|
||||
}
|
||||
}
|
||||
// diag 1
|
||||
for (let col = 0; col < 4; col++) {
|
||||
for (let row = 0; row < 3; row++) {
|
||||
won = this.board[col][row];
|
||||
for (let i = 1; i < 4 && won !== Player.noPlayer; i++) {
|
||||
if (this.board[col + i][row + i] !== won) {
|
||||
won = Player.noPlayer;
|
||||
}
|
||||
}
|
||||
if (won !== Player.noPlayer) {
|
||||
return won === Player.thisPlayer ? BoardStatus.thisPlayer : BoardStatus.partner;
|
||||
}
|
||||
}
|
||||
}
|
||||
// diag 1
|
||||
for (let col = 3; col < 7; col++) {
|
||||
for (let row = 0; row < 3; row++) {
|
||||
won = this.board[col][row];
|
||||
for (let i = 1; i < 4 && won !== Player.noPlayer; i++) {
|
||||
if (this.board[col - i][row + i] !== won) {
|
||||
won = Player.noPlayer;
|
||||
}
|
||||
}
|
||||
if (won !== Player.noPlayer) {
|
||||
return won === Player.thisPlayer ? BoardStatus.thisPlayer : BoardStatus.partner;
|
||||
}
|
||||
}
|
||||
}
|
||||
// game draw?
|
||||
let draw = true;
|
||||
for (let col = 0; col < 7; col++) {
|
||||
if (this.board[col][5] === Player.noPlayer) {
|
||||
draw = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return draw ? BoardStatus.Draw : BoardStatus.NotDecided;
|
||||
}
|
||||
}
|
||||
|
||||
@Component({
|
||||
selector: 'os-copyright-sign',
|
||||
template: `
|
||||
<span (click)="launchC4($event)">©</span>
|
||||
`,
|
||||
styles: [``]
|
||||
})
|
||||
export class CopyrightSignComponent {
|
||||
private clickTimeout: number | null;
|
||||
private clickCounter = 0;
|
||||
|
||||
public constructor(private dialog: MatDialog, private op: OperatorService) {}
|
||||
|
||||
public launchC4(event: Event): void {
|
||||
event.stopPropagation();
|
||||
event.preventDefault();
|
||||
|
||||
// no anonymous invited..
|
||||
if (!this.op.user) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.clickCounter++;
|
||||
if (this.clickTimeout) {
|
||||
clearTimeout(<any>this.clickTimeout);
|
||||
}
|
||||
|
||||
if (this.clickCounter === 5) {
|
||||
this.clickCounter = 0;
|
||||
this.dialog.open(C4DialogComponent, { width: '550px' });
|
||||
} else {
|
||||
this.clickTimeout = <any>setTimeout(() => {
|
||||
this.clickCounter = 0;
|
||||
}, 200);
|
||||
}
|
||||
}
|
||||
}
|
@ -72,6 +72,7 @@ import { OsSortFilterBarComponent } from './components/os-sort-filter-bar/os-sor
|
||||
import { OsSortBottomSheetComponent } from './components/os-sort-filter-bar/os-sort-bottom-sheet/os-sort-bottom-sheet.component';
|
||||
import { FilterMenuComponent } from './components/os-sort-filter-bar/filter-menu/filter-menu.component';
|
||||
import { LogoComponent } from './components/logo/logo.component';
|
||||
import { C4DialogComponent, CopyrightSignComponent } from './components/copyright-sign/copyright-sign.component';
|
||||
|
||||
/**
|
||||
* Share Module for all "dumb" components and pipes.
|
||||
@ -176,7 +177,9 @@ import { LogoComponent } from './components/logo/logo.component';
|
||||
SortingTreeComponent,
|
||||
TreeModule,
|
||||
OsSortFilterBarComponent,
|
||||
LogoComponent
|
||||
LogoComponent,
|
||||
CopyrightSignComponent,
|
||||
C4DialogComponent
|
||||
],
|
||||
declarations: [
|
||||
PermsDirective,
|
||||
@ -194,7 +197,9 @@ import { LogoComponent } from './components/logo/logo.component';
|
||||
OsSortFilterBarComponent,
|
||||
OsSortBottomSheetComponent,
|
||||
FilterMenuComponent,
|
||||
LogoComponent
|
||||
LogoComponent,
|
||||
CopyrightSignComponent,
|
||||
C4DialogComponent
|
||||
],
|
||||
providers: [
|
||||
{ provide: DateAdapter, useClass: OpenSlidesDateAdapter },
|
||||
@ -204,6 +209,6 @@ import { LogoComponent } from './components/logo/logo.component';
|
||||
OsSortFilterBarComponent,
|
||||
OsSortBottomSheetComponent
|
||||
],
|
||||
entryComponents: [OsSortBottomSheetComponent]
|
||||
entryComponents: [OsSortBottomSheetComponent, C4DialogComponent]
|
||||
})
|
||||
export class SharedModule {}
|
||||
|
@ -10,8 +10,7 @@ import { DataStoreService } from '../../../../core/services/data-store.service';
|
||||
|
||||
@Component({
|
||||
selector: 'os-start',
|
||||
templateUrl: './start.component.html',
|
||||
styleUrls: ['./start.component.css']
|
||||
templateUrl: './start.component.html'
|
||||
})
|
||||
export class StartComponent extends BaseComponent implements OnInit {
|
||||
public welcomeTitle: string;
|
||||
|
@ -120,7 +120,7 @@
|
||||
target="_blank"
|
||||
(click)="toggleSideNav()"
|
||||
>
|
||||
<span><small>© Copyright by OpenSlides</small></span>
|
||||
<span><small><os-copyright-sign></os-copyright-sign> Copyright by OpenSlides</small></span>
|
||||
</a>
|
||||
<div class="os-footer-logo-container">
|
||||
<os-logo inputAction="logo_web_header"
|
||||
|
@ -17,18 +17,32 @@ class NotifyWebsocketClientMessage(BaseWebsocketClientMessage):
|
||||
identifier = "notify"
|
||||
schema = {
|
||||
"$schema": "http://json-schema.org/draft-07/schema#",
|
||||
"title": "Notify elements.",
|
||||
"description": "Elements that one client can send to one or many other clients.",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"title": "Notify element.",
|
||||
"description": "Element that one client can send to one or many other clients.",
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"projectors": {"type": "array", "items": {"type": "integer"}},
|
||||
"reply_channels": {"type": "array", "items": {"type": "string"}},
|
||||
"users": {"type": "array", "items": {"type": "integer"}},
|
||||
"name": {"description": "The name of the notify message", "type": "string"},
|
||||
"content": {"description": "The actual content of this message."},
|
||||
"reply_channels": {
|
||||
"description": "A list of channels to send this message to.",
|
||||
"type": "array",
|
||||
"items": {"type": "string"},
|
||||
},
|
||||
"users": {
|
||||
"anyOf": [
|
||||
{
|
||||
"description": "A list of user ids to send this message to.",
|
||||
"type": "array",
|
||||
"items": {"type": "integer"},
|
||||
},
|
||||
{
|
||||
"description": "This flag indicates, that this message should be send to all users.",
|
||||
"enum": [True],
|
||||
},
|
||||
]
|
||||
},
|
||||
},
|
||||
"minItems": 1,
|
||||
"required": ["name", "content"],
|
||||
}
|
||||
|
||||
async def receive_content(
|
||||
@ -39,7 +53,7 @@ class NotifyWebsocketClientMessage(BaseWebsocketClientMessage):
|
||||
{
|
||||
"type": "send_notify",
|
||||
"incomming": content,
|
||||
"senderReplyChannelName": consumer.channel_name,
|
||||
"senderChannelName": consumer.channel_name,
|
||||
"senderUserId": consumer.scope["user"]["id"],
|
||||
},
|
||||
)
|
||||
|
@ -70,26 +70,21 @@ class SiteConsumer(ProtocollAsyncJsonWebsocketConsumer):
|
||||
Send a notify message to the user.
|
||||
"""
|
||||
user_id = self.scope["user"]["id"]
|
||||
item = event["incomming"]
|
||||
|
||||
out = []
|
||||
for item in event["incomming"]:
|
||||
users = item.get("users")
|
||||
reply_channels = item.get("replyChannels")
|
||||
if (
|
||||
(isinstance(users, list) and user_id in users)
|
||||
(isinstance(users, bool) and users)
|
||||
or (isinstance(users, list) and user_id in users)
|
||||
or (
|
||||
isinstance(reply_channels, list)
|
||||
and self.channel_name in reply_channels
|
||||
isinstance(reply_channels, list) and self.channel_name in reply_channels
|
||||
)
|
||||
or users is None
|
||||
and reply_channels is None
|
||||
or (users is None and reply_channels is None)
|
||||
):
|
||||
item["senderReplyChannelName"] = event.get("senderReplyChannelName")
|
||||
item["senderUserId"] = event.get("senderUserId")
|
||||
out.append(item)
|
||||
|
||||
if out:
|
||||
await self.send_json(type="notify", content=out)
|
||||
item["senderChannelName"] = event["senderChannelName"]
|
||||
item["senderUserId"] = event["senderUserId"]
|
||||
await self.send_json(type="notify", content=item)
|
||||
|
||||
async def send_data(self, event: Dict[str, Any]) -> None:
|
||||
"""
|
||||
|
@ -248,18 +248,18 @@ async def test_send_notify(communicator, set_config):
|
||||
await communicator.send_json_to(
|
||||
{
|
||||
"type": "notify",
|
||||
"content": [{"testmessage": "foobar, what else."}],
|
||||
"content": {"content": "foobar, what else.", "name": "message_name"},
|
||||
"id": "test",
|
||||
}
|
||||
)
|
||||
response = await communicator.receive_json_from()
|
||||
|
||||
content = response["content"]
|
||||
assert isinstance(content, list)
|
||||
assert len(content) == 1
|
||||
assert content[0]["testmessage"] == "foobar, what else."
|
||||
assert "senderReplyChannelName" in content[0]
|
||||
assert content[0]["senderUserId"] == 0
|
||||
assert isinstance(content, dict)
|
||||
assert content["content"] == "foobar, what else."
|
||||
assert content["name"] == "message_name"
|
||||
assert "senderChannelName" in content
|
||||
assert content["senderUserId"] == 0
|
||||
|
||||
|
||||
@pytest.mark.asyncio
|
||||
|
@ -6,7 +6,11 @@ from openslides.utils.websocket import schema
|
||||
|
||||
def test_notify_schema_validation():
|
||||
# This raises a validaten error if it fails
|
||||
message = {"id": "test-message", "type": "notify", "content": [{"users": [5]}]}
|
||||
message = {
|
||||
"id": "test-message",
|
||||
"type": "notify",
|
||||
"content": {"name": "testname", "content": ["some content"]},
|
||||
}
|
||||
jsonschema.validate(message, schema)
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user