feat: add sleep
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/*use sleep*/
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#include <unistd.h>
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/*use printf*/
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#include <stdio.h>
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int main()
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{
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printf("main() Started...\n");
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while(1)
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{
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printf("main() blub\n");
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sleep(1);
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}
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printf("main() Done.\n");
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return 0;
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}
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# Source, Executable, Includes, Library Defines
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INCL =
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SRC = main.c
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OBJ = $(SRC:.c=.o)
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LIBS =
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EXE = sleep
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# Compiler, Linker Defines
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CC = /usr/bin/gcc
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CFLAGS = -ansi -pedantic -Wall -O2
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LIBPATH = -L.
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LDFLAGS = -o $(EXE) $(LIBPATH) $(LIBS)
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CFDEBUG = -ansi -pedantic -Wall -g -DDEBUG $(LDFLAGS)
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RM = /bin/rm -f
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# Compile and Assemble C Source Files into Object Files
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%.o: %.c
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$(CC) -c $(CFLAGS) $*.c
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# Link all Object Files with external Libraries into Binaries
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$(EXE): $(OBJ)
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$(CC) $(LDFLAGS) $(OBJ)
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# Objects depend on these Libraries
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$(OBJ): $(INCL)
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# Create a gdb/dbx Capable Executable with DEBUG flags turned on
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debug:
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$(CC) $(CFDEBUG) $(SRC)
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# Clean Up Objects, Exectuables, Dumps out of source directory
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clean:
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$(RM) $(OBJ) $(EXE) core a.out *.csv
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